The real danger in Dark Souls 2 is not 'accessibility'

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.

The real danger Dark Souls 2 is not 'accessibility'

It was only four years ago that From Software’s “Souls” series couldn’t even find a publisher in the US. It was roundly dismissed by Sony Computer Entertainment America for being too difficult, seemingly dooming it to the status of import gem and not much more. Then Atlus got it at a pittance, saw it sell dozens of times more units than they could have ever expected, and the hounds descended upon what was suddenly a profitable property.

It was a cult hit. It had currency among the so-called hardcore gamer. Other publishers simply had to have it. In the end, it was Namco Bandai that came away with the right to publish more From Software titles in the series across multiple platforms, thanks to the minor name change from Demon’s Souls to Dark Souls.

Fast-forward to 2012, and Dark Souls 2 has enough cachet to warrant a debut trailer at the Spike Video Game Awards. Namco Bandai is cashing in on the success of Dark Souls and fans have a bona fide franchise on their hands.

Continue reading The real danger in Dark Souls 2 is not ‘accessibility’

JoystiqThe real danger in Dark Souls 2 is not ‘accessibility’ originally appeared on Joystiq on Wed, 12 Dec 2012 17:00:00 EST. Please see our terms for use of feeds.

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