The Joystiq Indie Pitch: Incredipede

Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Colin Northway describes how indie life in Honduras created Quozzle, the creature in his PC game Incredipede.

The Joystiq Indie Pitch Incredipede

What’s your game called and what’s it about?

Incredipede is a game about playing with nature and life. Quozzle is a creature that can change her shape by growing new bones and muscles wherever she wants so you can build any kind of animal you like. After you build your creature, you control it to overcome obstacles and rescue Quozzle’s kidnapped sisters.

It’s also a very beautiful game. Thomas Shahan and I worked hard to make the visuals unique and he did a truly amazing job.

What inspired you to make Incredipede?

Incredipede was inspired by the jungles of Honduras. My wife, Sarah, and I made the game over two years while also traveling the world. When we were in Honduras we lived in a little house slung out over the water at the end of a terrible dirt road. We climbed in the mangrove trees and snorkeled on the reef. Crabs scuttled and fish swam under the house, ants invaded the kitchen, birds ate our fruit and lizards and boa constrictors hid in the trees. Life was everywhere. I have always loved the creativity and variety of life and had to make a game about it.

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JoystiqThe Joystiq Indie Pitch: Incredipede originally appeared on Joystiq on Fri, 26 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.

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