The Joystiq Indie Pitch: Humans Must Answer

Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. This week, former GSC developer and co-founder of Sumom Games, Eugeny Yatsuk, talks space chickens and shmups with Humans Must Answer. The babies are Yatsuk, co-founder Denis Matveenko and artist Olexa, by Olexa.

The Joystiq Indie Pitch Humans Must Answer

What’s your game called and what’s it about?

Humans Must Answer. It’s a shmup, and one most will recognize as having an old-school vibe about it. You play as the pilot of a scout ship called The Golden Eagle, which is manned by chickens – they like to think they’re a higher species of bird than they are.

They’re on the lookout for something (we’re not saying quite yet) and discover it within the solar system that us humans inhabit. As it is set far into the future, humans have expanded to the other planets and set up a number of industries upon them. They also have a huge legion of robots operating for them around space. So the enemies you’ll come across consist of robots and humans. Yes, humans are enemies – there are far too many plots about evil aliens when, in fact, humans are most likely more evil than anything we could fictionalize.

The chickens attempt to contact them in a friendly manner but the humans respond by firing at them, which isn’t particularly nice. They live to regret it though because we let you, the player, go on an explosive rampage against the aggressors. There is a purpose behind it other than mere carnage though, but that doesn’t appear until later in the game’s narrative.

How does working on your own indie project compare to working on a larger series such as S.T.A.L.K.E.R.?

Very different. Faster decisions and far fewer constraints. It’s a very good feeling to be the author and be responsible for all aspects of the game, and not just some cogs as part of a big company.

I know some guys who work on bigger projects and ownership of their creations boils down to things like, “I made that table and chair on Level 25.” You start to fear for yourself when hearing this and want to avoid ever being in that situation. When I am 40 years old I’ll look at what I have created in my life. I hope to be proud of it.

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JoystiqThe Joystiq Indie Pitch: Humans Must Answer originally appeared on Joystiq on Sun, 04 Nov 2012 22:30:00 EST. Please see our terms for use of feeds.

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