Despite striking gold, once again, with the Borderlands series, Gearbox isn’t sitting back to watch accolades and sales numbers pile up. Having recently released Borderlands 2, the Texas-based team now turns to focus on supporting that game with additional content, and on completing the team’s next high-profile project, Aliens: Colonial Marines.
During the 2012 New York Comic Con, Gearbox Software President Randy Pitchford was on hand to help promote the narrative sequel to the classic mid-80s film; a game that has finally settled on a firm February 2013 release date for PC, Xbox 360 and PlayStation 3 (with a Wii U version planned later).
In keeping with Gearbox’s forward-looking plans, Joystiq asked Pitchford what his team wants the next-generation Xbox and PlayStation to include. What hardware does Gearbox need?
“Imagine the spectrum of what’s possible in the computing world,” Pitchford dared us, asking to then pick a sweet spot between price point and computational power. Unlike the response we got from the Frostbite engine crafters at DICE, Pitchford stepped away from naming exact specifications; however, he suggested the next generation would come about from smarter, strategic partnerships across the development community.
Gearbox boss on an industry inching toward the ‘holodeck’ originally appeared on Joystiq on Mon, 15 Oct 2012 21:00:00 EST. Please see our terms for use of feeds.
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