We’re of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What’s the point of applying a score to a game that’s old enough to be enrolled in the sixth grade? That’s why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games.
Let’s put my history with fighting games into “weird relationship” terms. If Guilty Gear XX: #Reload was my first girlfriend, and Soul Calibur 2 my first true love, then JoJo’s Bizarre Adventure was my first kiss. I was 12 when the game was originally ported to the PlayStation in 1999, and while I’d flirted with various Mortal Kombats and Street Fighters, never had I been so enthralled by a fighting game.
Its oddball cast, absurdly supernatural narrative and artistic, surreal presentation made it different from not just the rest of Capcom’s catalogue, but also every other 2D fighter on the market. It was unique, for better or for worse, with overflowing coffers of goofy, brilliant single-player content that made it so much more than a simple arcade port.
Unfortunately, JoJo’s Bizarre Adventure HD for PSN and XBLA is so much less.
Gallery: JoJo’s Bizarre Adventure HD
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